Learn the game
Learn the game · The physics of the game · Bonus: quantum physics
The goal
Destroy the rival hub. Three Rift Lance hits destroy a hub, and your units can finish it off.
The middle decides
Seven pads ring the Spire. The Spire charges the Rift Lance, and it strikes the side holding fewer pads. After charging, the target locks for a final 10 seconds, and grabbing pads in that time can still change who gets hit.
Shards
Units cost shards. They trickle in, and a Miner working a shard field adds more. Protect your Miners and raid theirs.
Counters
Rifle Squads beat Rocket Teams that get close, but are weak to Tanks and air. Rocket Teams kill Tanks and Gunships but die to rifles. Tanks crush infantry but cannot hit air. Flak Rigs answer Gunships. Mortars outrange everything. Buggies grab pads fast and hunt Miners.
Powers
Strike is an orbital strike that lands after a short warning, so dodge enemy ones. Repair heals your units in an area over a few seconds. Units near your own hub also heal slowly.
Be kind
Use the EMOTE button for quick messages, use one alias, never share personal details, and say WELL PLAYED after a match.
Best way to learn: play Training.